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After 3 weeks of problems and more problems with this custom track here it is, the more waited update of my custom tracks is finally here! I managed to learn how to make texture shadow maps in blender and then apply them to the track, now it looks great. I remade the KCL from scratch using the model as base and guide. and i'll list some of the changes below: Changes of v2.0 of WiiU Sunshine Airport Remade the course model and apply shadow maps, vertex colors and mipmaps. Remade the KCL from scratch so it'll be no more bumpy or buggy. Added 2 flying airplanes (skyship.brres) that can be seen flying and landing on the course. Changed the intro cameras to be similar as the MK8 ones. Added Replay Cameras. Added a spining Shine Sprite that shines when entering a cannon. (Credits to TheGamingBram for the object) Added an animated Start Gate. Added two "conveyor belts" on the track with woodenboxes and itemboxes. I really wanted to add more stuff but the track started to slow down and i can't permit that, so what we have here is what the wii can handle fine. Special Thanks to everyone that helped and supported me in the whole process of creating this amazing port, since the Alpha 1 to the newer v2.0 Waltz7 (Testing and design ideas) Mr. Brian (Most of the textures and Mipmaps maker) Josei (Jowey or lobis as i know her) (MK8 Itembox creator and design ideas) Also, Vaporeon includes the MK8 Standard Kart that i made some days ago. It was going to include a Glider but I disabled it because the animations can be better and i'll enable it when i release the whole kart set for small, medium, and high weight. Again thanks for everyone that supported me in this proyect! Downloads & links Mario Kart Wii Deluxe Server: / discord My Discord Server: / discord Download WiiU Sunshine Airport: https://wiki.tockdom.com/wiki/Wii_U_S...) Download Vaporeon Custom Character: https://wiki.tockdom.com/wiki/Vaporeo...) Using this MK8 HUD: http://wiki.tockdom.com/wiki/Mario_Ka... PD: this new version may or may not include an easter egg🌅