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Initially uploaded over on the second channel, but I kinda want to put it here while I finish up the next main video, which will be out within a few days (I hope, burnout is a hell of a thing with editing lolll). When I say no flashing btw, I mean no flashing Foxy once the night cycle begins (~21 seconds into the run). Anyways, for a proper explanation of what's going on, see below: "True" 10/20 refers to the fact that Golden Freddy mode (and FNaF 2 as a whole) has secret AI caps that limit the levels each animatronic can reach, despite whatever you set them to in the custom night. The caps are as follows: Withered Freddy, Bonnie, Chica, Balloon Boy, Toy Freddy, Bonnie, Chica and Mangle, they are capped at an AI level of 15. Withered Foxy is capped at an AI level of 17. Golden Freddy is capped at an AI level of 10. The Puppet is capped at an AI of 15 (as they are set by a script in the custom night). Using a mod, all the AI has been changed so that they are never capped anymore, and the puppet is forced to an AI of 20, effectively forcing a "True" 10/20 experience. Now, True 10/20 is arguably easier when using the Shooter25 strategy, but there is one piece of crucial RNG that now plagues the mode, and that's NOT having a blackout in the office when you drop your cameras. Foxy's kill equation is as follows: (21 - random(0-4) - D) is equal to or lesser than his AI Level. D is the number of seconds Foxy has spent in the hallway without having the flashlight on him, and it increases doubly when using the mask without anyone in the office. Since his AI is capped at 17 normally, Foxy can be very aggressive on normal "Golden Freddy" mode, but on True 10/20, he's effectively going to kill you if he spends 1 or 2 seconds in the hall without being flashed. As such, at the start of the night you need to camp him as much as possible while winding. He'll show up on the 5 second intervals and remain there for the whole night. Golden Freddy can only spawn on 5 second intervals with the cameras up, so abuse that fact. The rest of the night plays out using the Shooter25 strategy, but you ALWAYS need a blackout over a 10 second interval. Foxy only can kill you under two conditions: 1. His kill equation is true (which will happen once we start the Shooter cycle) 2. You flash the hallway OR don't have a blackout active on a 10 second interval. So, you must ALWAYS have a blackout active over a 10 second interval. Twice I got VERY lucky with Toy Bonnie which saved the run. It's worth noting that **technically** this could be considered mechanically easier, but it requires a bit more game knowledge (specifically, Foxy's 10s kill interval check) and a fair bit more luck that someone will be in the office of Toy Bonnie is in the vent and will attack before the next 10 second interval. TL;DR: A quick mod of FNaF 2 that removes hidden AI caps, allowing you to play the 'real' 1020 experience.