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Ice Flingomatic Emergency Mode The flingo must be fueled and cannot be empty. Before the fueled flingo can enter emergency mode, it must first enter Alert Status Alert Status (Yellow Light) Trigger Condition I: 5 structures burning within flingo radius. Structures are wood wall, hay wall, gate, fence, chest, science machine, etc. (suprisingly, mini sign does not count as a structure). Flowers, grass, saplings, berrybushes and trees count as structures Trigger Condition II: 1 structure burnt down (either become blacken or into ash) Only structures will trigger the alert status. No amount of items will do. Emergency Mode (Red Light) -- Auto Put Out Any Burning Objects The Only Trigger Condition: During Alert Status, 1 structure burnt down In Emergency Mode, flingo will consume fuel overtime just like in normal mode. It seems that very rarely, empty flingo can also enter emergency mode, however there is no consistent way (that I know of) to reproduce this behavior, so I'm thinking it's actually a bug rather than feature. Support me at Patreon: / dstnevoart