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This video is (hopefully) the first in a series on graphics programming. We'll be using Rust, WGPU, and WGSL (eventually). 00:00 Introduction 0:36 What are Shaders? 1:11 Vertices and Vertex Data 1:56 Normal Vectors 2:41 Indices 2:58 Topology 3:39 Textures 4:25 3D Models 6:18 Coordinate Systems 8:47 Perspective and Orthographic Projection 10:14 Outro Resources: The World Wide Web Consortium (W3C) is the parent group that facilitated the creation of the WebGPU and WGSL standards. Their "GPU for the Web" group consists of most of a long list of individuals and hardware and software companies, like Mozilla, Apple, Intel, and Microsoft(1). They organize most of the specifications and references for internet standardization. https://www.w3.org/TR/webgpu/ https://www.w3.org/TR/WGSL/ A very thorough look through WebGPU and its capabilities written with examples in JavaScript. https://webgpufundamentals.org/ A guide through the Rust library WGPU (User has a Patreon in the introduction if you find it helpful and are able to support them!) https://sotrh.github.io/learn-wgpu/ An OpenGL tutorial written in C++ that's a classic for learning about computer graphics. https://learnopengl.com/ Clip Space and NDC https://carmencincotti.com/2022-11-28... Points and Lines on GPU https://webgpufundamentals.org/webgpu... https://mattdesl.svbtle.com/drawing-l... Perspective Matrix • Developing Graphics Frameworks 20 - Perspe... • The Camera Transform ShaderToy and Technical Art with Fragment Shaders: A site that conveniently allows users to write shader code in the browser (shaders are fragment shaders written in GLSL, OpenGL Shading Language) https://www.shadertoy.com/ Inigo Quilez is a technical artist and software engineer (among other titles) who has created educational material for creating art with fragment shaders. https://iquilezles.org/ Creator of many ShaderToy tutorials and art pieces. The Art of Code (youtube)- / @theartofcodeiscool BigWIngs (shadertoy) - https://www.shadertoy.com/user/BigWIngs Succinct and well produced videos about techniques for making fragment shader art An introduction to Shader Art Coding - kishimisu ( • An introduction to Shader Art Coding ) An introduction to Raymarching - kishimisu ( • An introduction to Raymarching ) ComputeToy A site that conveniently allows users to write shader code in the browser (shaders are compute shaders written in WGSL, WebGPU Shading Language) https://compute.toys/ Obj File https://www.loc.gov/preservation/digi... 3D Modeling A very good series of Blender tutorials to learn the basics of 3D modeling (It's only about 4.5 hours of content in ~20 minute videos. Give it a shot if you're at all interested!) Blender Guru (Youtube) - • Beginner Blender 4.0 Tutorial (2023) Joey Carlino - A self taught 3d animator who works with Blender. These tutorials are pretty fast paced and cover a lot in a couple hours. It starts with making a model and then rigging an animation for the model. • Character modeling for beginners - Blender • Rigging for beginners - Blender tutorial