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Trailer work I did for Madowl Games: This was probably the biggest undertaking I've done so far in terms of rendering. A lot of work but I learned so much and had so much fun doing it. My responsibilities for the trailer: -Getting everything setup for Eevee rendering to make rendering time is feasible on 1 PC. -scene setup and Blender setup -updating game models to high poly with some facial shape keys for expressions -lighting -all animation (combination of Mixamo, shape keys, and animating by hand) -camera -all VFX -any new props and environments needed for the trailer (entire bar scene minus the gun, sunglasses, peanuts & bowl, and part of the ash tray) -all rendering My work visible in the gameplay footage: -reflected caustics that hit environment and characters outside of the water -explosions -smoke -particles generated from interactions like c4 explosions (tattered boxes, ash from ashtray, splintered wood etc...) -atmospheric dust and particles which react to explosions -camera projection beam -impact effects (these have been improved since gameplay footage was captured) -general shader and material setup and/or tweaking -troubleshooting some light map and reflection probe issues Original texture work, character models, level props, warehouse environment, and boss room environment which are also used in the gameplay were created by our fantastic main 3D Artist Jeferson Sanchez: https://www.artstation.com/jesaro.