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its battle cats weekend Lineup (No Talents): Swimmer, Doctor, Sportsgirl, Manic Island(40), Island(20+60), Roe(32+5), Maglev TF(37), Pizza(38+6), Cyberpunk(40+3), Ay Bahamut(30) Sniper Cat power-up is highly recommended, bring Rich Cat to make this stage more forgiving. You should be bringing the Breakerblast cannon here as it is your most reliable way to knockback Okame, who is immune to freeze! Okame's 100% knockback also removes most of Jamiera's usefulness here. The current roster of videos online for this stage was just not entirely to my liking, so I'm uploading~ Let's go through the lineup first. The top row has dual 10% HP combos for a 20% boost in HP for each cat, which is very important for Maglev (that name sounds cooler) as it brings his level 30 HP to barely above 24k, and since Okame's damage is 24k, he can survive a hit, get knocked back, and instantly strike back. He gets a third hit in if Roe Cat weakens the boss. Manic Island is a cat that you want to be sending out at all times as one of your 'meatshields' and main attackers. On the other hand, Island cat should not always be sent out as it can be a cash drain, and its slower speed makes it occasionally less effective than Manic Island here. His main uses are to help fend off the Black Gories alongside other cats, and after all the Black Gories are defeated. You can still send him out a bit during the times without Black Gories, but don't overdo it. Roe cat is used to hold off Okame's attacks, and to weaken it to create attack openings. Do not send him out too much though, as he is a potential cash drain and is vulnerable to the black enemies in the level. Maglev TF is a very essential cat here, providing various utilities for offense and defense! As mentioned earlier, it can land 2-3 hits depending on the state of Okame. You can also use it to push back the other peons on the level, which are all frail enough to be knocked back in one hit. Be careful about when you send him out, as Dark Doge will nearly OHKO him. Pizza cat's main use is for aiding in striking down Black Gories while taking cover behind dual islands. Make sure you time them well depending on your distance from your own base, such as sending out a while after a Black Gory has been defeated. Awakened Bahamut is also only mainly used for eliminating Black Gories with ease, taking out a large chunk of their health, as long as you have enough money. It's kinda alright even if he only lands one hit on them, since it still reliably pushes back Okame's onslaught, as long as you have basic timing skills. Cyberpunk cat is mostly here because there aren't many options to inflict status on Okame, and might be rough to use without Rich Cat. Treat this as free space if you want to bring someone else. Also, as fast as he is, Swimmer cat probably can't do much in this stage reliably as a unit, I just accidentally sent him out a few times. Now, about the actual stage, you want to mainly take note that there are only 5 Black Gories, so you're mostly safe after they've been taken care of, and the peon waves will loosen up too. The start-off is very important as it determines where your battle with Okame starts at, much more lenient with Rich Cat. It is important to deal with the first Dark Doge as he is the main pushing factor in the first few seconds of the battle, so use Manic Island and Maglev TF against him as shown in the video. Ideally you would want to have Okame held off at a much further distance at the start than shown in the video. Take note that there are some parts with more Dark Doges than usual waves, so make sure Pizza cat takes care of them.