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Brading Roman Villa 3D Reconstruction. The Friends of Brading Roman Villa on the Isle of Wight commissioned a set of 3D videos showing how the Villa complex may have looked in the mid-4th century (350 AD). This Video shows how Scott Church produced the main video. Using 21st century entertainment technology and the latest multimedia developments for museums we will bring to the Brading Roman Villa visitor a new and exciting experience. The Process To begin 2D plans of the villa layout from the guide book are scanned and used as "blueprints" for the start of the layout of the modelling process within 3D modelling program called Maya. 3D modelling is essentially creating shapes within a 3D world. After blocking out the "greybox" or basic model, a more detailed higher poly model is created. This will be the final model seen in the images. Once a model is adequately built, you then arrange the UV coordinates of the model to match its 2-D textures in a process called UV mapping. Areas that require more detail are given more space in the UV map. This can be done either using a repeating textures or using a custom painted texture. All the models are then textured. For the Brading Roman villa project is used the Quixel suite and Megascans library as this gives access to a wide library of physically accurate real world scanned materials, ensuring they react and look real within the 3D lighting environment. The mosaics where scanned from images and clean up within Photoshop. For the interior shots the cameras needed to be setup and animated within the 3D scene just as they would within real world filming. Blocking out the cameras is called a Pre Vis. These low quality renders help with shot selection and represent how the final animation will look from camera shots in a similar way to storyboarding. The 3D scene also needs lighting, for the Brading project I used a single HDRI - High-dynamic-range imaging. CGI benefits from this as it creates more realistic scenes than with the more simplistic lighting models used as it uses a real world image that has captured a lighting environment to create the lighting in a 3D scene. As the reconstructed villa had to be matched to drone footage this meant the drone footage needed to be tracked, a cinematic technique that allows the insertion of computer graphics into live-action footage with correct position, scale, orientation, and motion relative to the objects in the shot. The next step after setting up the scenes is rendering. Rendering is the final process of creating the actual 2D image or animation from the prepared scene. This can be compared to taking a photo or filming the scene after the setup is finished in real life. Rendering may take from fractions of a second to days for a single image/frame. The rendering process is computationally expensive, given the complex variety of physical processes being simulated for photo realistic rendering. As the drone footage was taken from the modern view, all the buildings and modern landscape needed to be painted out and the water added using matte paintings inside Photoshop, Maya and Adobe After Effects. A matte painting is a painted representation of a landscape, set, or distant location that allows filmmakers to create the illusion of an environment that is not present at the filming location. Next is Compositing. This is the combining of visual elements from separate sources into single images, to create the illusion that all those elements are parts of the same scene. Here the tracked drone footage, matte paintings, 3d renderings and VFX elements such as smoke are all combined into the final shots inside Adobe After Effects. Once composited the footage in then edited and cut together inside Adobe Premier Pro. The footage is then colour corrected and colour graded to balance the colour and look and feel of the images before the final rendering of the entire image sequence. The 3D project is sponsored by: The Friends of Brading Roman Villa. (FBRV) Down to the Coast and Association for the Study and Preservation of Roman Mosaics. (ASPROM www.fbrv.or.uk