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A documentary on Hidetaka Miyazaki — from a library kid in Shizuoka to the creative lead behind Demon’s Souls, Dark Souls, Bloodborne, Sekiro, and Elden Ring. We follow the late career switch, the near-failure that became Demon’s Souls, how mystery and friction became a design language, and the road to Elden Ring. Chapters 00:00 Why Miyazaki’s Worlds Feel Different 01:07 Shizuoka → FromSoftware — “Library Kid” Origins 03:16 ICO sparks the switch + Early years at FromSoftware (Armored Core) 06:43 Demon’s Souls — From near‑cancellation to breakthrough 11:58 Dark Souls — “Fair” difficulty, bonfires, world design 15:46 Bloodborne vs Dark Souls II — Two paths, one philosophy 19:24 Dark Souls III — Refinement and farewell to an era 23:52 Beyond Souls — Déraciné (VR) and Sekiro’s posture combat 28:05 Elden Ring — Open world, legacy dungeons, freedom 32:15 The Miyazaki Playbook — Mystery, friction, player respect Check my other videos: What Makes a Great Open-World Game?: • Видео Silent Hill f – Is It Worth Your Night? (Review & Analysis): • Silent Hill f Review (⚠️ARCHIVED⚠️) Digital Extremes – From the Brink to Warframe: • The Story of Digital Extremes (⚠️ARCHIVED⚠️) CD Projekt Red – From Poland’s Dream to The Witcher & Cyberpunk: • The Story of CD Projekt Red (⚠️ARCHIVED⚠️) Credits & Sources Gameplay, short excerpts from publicly available creator channels, and official trailers/press kits by FromSoftware and publishing partners. People mentioned Hidetaka Miyazaki, FromSoftware, Fumito Ueda, George R R Martin, Yui Tanimura, Tomohiro Shibuya Please like, comment with your favorite moment, and subscribe for more game-maker documentaries. Hashtag #hidetakamiyazaki #eldenring #darksouls #fromsoftware #soulslike #bloodborne #sekiro #gamedesign #gamingdocumentary