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In this PVT, Thibaut and Mark unpack what gamification really means—and why most examples in workplaces (and education) miss the mark. They share personal gaming backgrounds (D&D, board games, live role play), then explore how to design experiences that anchor learning using emotion, competition, collaboration, time pressure, and storytelling—rather than “random fun exercises” that don’t connect to the goal. 00:00 Introduction and Personal Experiences with Gamification 02:48 Defining Gamification 03:11 Challenges in Traditional Education 05:39 Effective Gamification Strategies 10:37 Real-Life Examples of Gamification 15:28 Gamification in Business and Change Management 18:39 Educational Gamification with Woohoo 20:35 Overcoming Educational Hurdles 21:13 Implementing Change at IQM 22:09 Engaging Employees with Visual Strategies 23:40 Interactive Financial Goal Auction 26:46 Digital Escape Room for Tool Training 32:24 Gamified Workshops and Case Studies 33:49 Designing Engaging Websites 36:40 Closing Thoughts