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In this lesson, we focus on one of the most critical aspects of realistic rendering: lighting. Lighting is what gives shape, depth, and visual hierarchy to an object. Without a structured lighting setup, even a well-modeled piece of furniture will appear flat and undefined. In this session, we build a complete photographic lighting scheme for our sideboard inside a studio environment using Blender and Cycles What you will learn in this lesson: How to prepare the limbo material to better evaluate contact reflections Why ambient light alone creates a flat and confusing result How to build a structured lighting hierarchy using: Fill Light Key Light (Primary Light) Secondary Left and Right Lights Butterfly Light for global control How to use Light Linking to preserve reflections and contact shadows How to optimize rendering performance using GPU and Render Region How to refine the final look through Color Management (AgX + Very High Contrast) By comparing the scene lit only with ambient light versus the structured area-light setup, you will clearly understand how controlled lighting dramatically improves realism, contrast, and depth This lesson follows a practical, studio-based workflow inspired by real photographic lighting techniques — allowing you to control shadows, reflections, and exposure with precision. In the next lesson, we will apply materials to the sideboard and refine the lighting accordingly.