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This tutorial is to demonstrate the two methods that I know of for bringing decals from companies like Substance and Quixel into your Lumion scenes using an opacity map. Tiling can be a large issue in Lumion that does not have many ways to fix inside of the software. Luckily decals are perfect for breaking up your materials! If you follow the steps in the tutorial you will be able to make it look like the decals are baked directly into your materials. If you want to download the scene I used from Sketchup follow the link here: https://drive.google.com/drive/folder... As I mention multiple times in the video, it would be best if you first watched the first tutorial I made how about to place opacity maps into the alpha channel of the color map to create a mask Lumion can use: • How to import GLOSS/REFLECTION/OPACIT... To make an epic games account here is the link: https://www.epicgames.com/id/register To make a Quixel account and download bridge or megascans, follow these links: https://quixel.com/bridge https://quixel.com/megascans I have also included below the links to the decals that I used from substance: Personal Stray Tag (Free): https://source.substance3d.com/allass... Man Hole Cover Decal (Paid): https://source.substance3d.com/allass... Large Pot Hole (Paid): https://source.substance3d.com/allass... The website for our business can be found at https://luminouslabs.ca/ , if there are any broken links or any other oddities, we apologize as we are currently in the process of upgrading and rearranging our site, however we have tried to avoid any issues as best as we can. Timestamps for the Video: Introduction 0:00 Method #1 - Locked in Decal 1:26 Quixel Bridge 2:07 Use Photoshop to Place Opacity in Color Map 5:16 Finishing Method #1 7:35 Method #2 - Moving/Scaling/Rotating Decal 10:00 Substance Player 12:25 Scaling Moving Decal Correctly 13:45 Height Maps and Rainfall in Lumion 15:00 Example of How Decals are Reusable 15:35 Read the Man Hole Cover Wisdom 16:30 Showing How Tiling is Broken By Decals 20:15 Placing Decals on Vertical Walls 20:45 Conclusion 26:00