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Spore is remembered for its ambition, its weirdness, and its scale. But one of its quietest achievements is also one of its most important: the soundtrack. In this episode of Unsung Soundtracks, I take a look at Spore’s dynamic, generative score composed by Brian Eno, and how it shapes the feeling of discovery, curiosity, and loneliness as you move from tide pools to galaxies. It’s a soundtrack designed not to tell you what to feel, but to react to how you play, and in doing so, it becomes part of the game’s identity in a way few soundtracks ever manage. This video isn’t just about Spore as a game, but about what happens when music is treated as a system instead of a script, and how that choice reinforces Spore’s themes of evolution, scale, and insignificance.