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In this Unreal Engine 5 tutorial, I’m breaking down how to properly communicate between Blueprints using Interfaces and Casting and clearing up some common confusion around both methods. A lot of new developers get stuck when trying to: Access variables from another Blueprint Trigger events between unrelated Blueprints Understand when to use an Interface vs. when it’s okay to cast In this video, I’ll show you: ✅ How and when to use Blueprint Interfaces (not just for simple interactions!) ✅ How to pass information between any type of Blueprint using Interfaces ✅ When it’s perfectly fine to cast and when it becomes inefficient ✅ Why Blueprint Interfaces are so useful for reducing memory usage and dependencies ✅ How to set up modular, scalable Blueprint systems for your own projects If you’re working on your first Unreal Engine 5 project or just want cleaner, more professional Blueprints, this video is for you! Timecodes: 00:00 - Intro 01:54 - Interface for Interaction 08:48 - Pressing a button to open a door 13:30 - New Interface to communicate with other bps 17:45 - Passing a variable from one bp to another 22:49 - Communicating with multiple bps 28:00 - When casting is "ok" #UnrealEngine5 #BlueprintCommunication #Interface Unreal Engine 5, UE5, Blueprint Communication, Blueprint Interfaces, Blueprint Casting, Unreal Engine interfaces tutorial, how to use interfaces in Unreal Engine 5, how to cast in UE5, UE5 Blueprint tutorial, Unreal Engine Blueprint communication, Blueprint best practices UE5, UE5 Blueprint interfaces vs casting, passing variables between Blueprints UE5, accessing variables between Blueprints UE5, game development tutorial, reducing memory usage in UE5, modular Blueprint setup UE5, UE5 clean Blueprint workflow, Unreal Engine tutorial for beginners