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What Did Steam Actually Do in 2025? #steam #valve #gabenewell This video explores how Valve spent 2025 rebuilding the entire foundation of PC gaming by shifting focus away from game announcements and toward massive infrastructure and hardware colonization. You will see how Gabe Newell led a multi front expansion through the official reveal of the Gabe Cube Steam Machine and the Steam Frame VR headset while simultaneously dismantling legacy 32-bit systems and licensing SteamOS to third party competitors like Lenovo. The story covers the shocking Counter Strike 2 skin market crash and the public release of the Team Fortress 2 source code alongside Gabe’s personal ventures into Starfish Neuroscience brain chips and the Inkfish marine research fleet. By the end of this deep dive, you will understand why 2025 was a strategic line in the sand that positioned Steam as an all-encompassing ecosystem for the living room and the future of human-computer interfaces. Subscribe to stay updated on all news for Steam and Valve in 2026. 0:00 Line in the Sand 1:01 Global Expansion 3:55 Visionary Gap 7:25 Friction 10:57 The Pivot 15:36 Sum of 2025 Twitter / watercs2