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Solo Gilded Conqueror (Season 27) - All 12 Conquests Solo [Edge of Fate] скачать в хорошем качестве

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Solo Gilded Conqueror (Season 27) - All 12 Conquests Solo [Edge of Fate]
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Solo Gilded Conqueror (Season 27) - All 12 Conquests Solo [Edge of Fate]

Destiny 2 Edge of Fate - Solo Gilded Conqueror (Season 27 / Season of Reclamation) - All 12 Conquests Solo During Edge of Fate + Ash & Iron / Solo Conquest Completion Compilation / Grandmaster Solo Max Difficulty / Destiny Grandmaster Nightfalls Replacements Solo / Solo Gilded Conqueror Title & Ultimate Victory Triumph. Just a compilation video of my first solo completions of all 12 of the Conquests being done at during Season 27 in Edge of Fate. Details, timestamps and links below. 00:00 - Solo Expert Conquest Devils' Lair    • Solo Expert Conquest - Devils' Lair [Edge ...   13:04 - Solo Expert Conquest Dark Priestess    • Solo Expert Conquest - Dark Priestess [Edg...   24:30 - Solo Master Conquest Conduit    • Solo Master Conquest - Conduit [Edge of Fate]   51:11 - Solo Master Conquest Inverted Spire    • Solo Master Conquest - Inverted Spire [Edg...   1:35:03 - Solo Grandmaster Conquest Whisper    • Solo Grandmaster Conquest - Whisper [Edge ...   1:59:49 - Solo Grandmaster Conquest Delve    • Solo Grandmaster Conquest - Delve [Edge of...   2:52:31 - Solo Grandmaster Conquest Fallen S.A.B.E.R.    • Solo Grandmaster Conquest - Fallen SABER (...   3:09:04 - Solo Grandmaster Conquest Glassway    • Solo Grandmaster Conquest - Glassway [Edge...   3:33:30 - Solo Grandmaster Conquest Fikrul's Castle    • Solo Grandmaster Conquest - Fikrul's Castl...   4:06:47 - Solo Grandmaster Conquest Savathun's Spire    • Solo Grandmaster Conquest - Savathun's Spi...   4:31:53 - Solo Ultimate Conquest Hypernet    • Solo Ultimate Conquest - Hypernet Current ...   4:52:37 - Solo Ultimate Conquest Avalon    • Solo Ultimate Conquest - //node.ovrd.AVALO...   Another season, another compilation. I wasn't too sure how to structure this one, as the expert conquests are basically normal strikes and are quite boring to watch. But they are part of the title and seal, so it's best to just leave them in and start in order I guess. Additionally, when looking back I saw that a lot of the early master and GM conquests I was underlevelled without noticing at the time. I was impatient and wanted to get them done early, which as a result ended up prolonging quite a few of those. The second half of the video was all at their intended level, but the first half is a bit of a slog. I also wanted to leave these as the first time I completed each of them, so there's obviously a lot of room for improvement overall. As for my thoughts on the new conquest system, I think I've made it pretty clear: I don't like it. Old GMs were far from perfect and became stale, but the conquests are significantly worse. They're only worth doing the one time each, and after that they feel irrelevant. I also don't like how they're arbitrarily gated behind the power grind and only unlocking when you reach certain power levels. It means very few people are interested in interacting with them, both in game or watching videos for reference. The only people reaching the higher levels ones are those who are already committed to the power grind and levelling process, which naturally those people are even less inclined to care about them. Them being made repeatable was a welcomed change, but their rewards are seriously lacking when compared to all other options. There's just zero incentive to play these outside of a single checklist item, and that's not enough of a motivation for a majority of the playerbase to care about. I would like to see some unique and interesting rewards attached to these to make them a repeatable, endgame activity. Difficulty-wise, when compared to other seasons, outside of the 2 ultimate conquests they are all significantly easier than ever before. You're now able to revive in these which removes a lot of the original difficulty, and the new powerbands makes even -40 feel more like -20. The two exceptions being the ultimate conquests, which I feel in their original form were extremely well balanced for what they should be. The timer and difficulty was something I personally enjoyed on these. Before the increase to the timer, I feel like they were both decently challenging and the timer seemed well thought out for each activity. Maybe Avalon being a little too forgiving, and Hypernet being a little on the unforgiving side. Although the way that Hypernet is structured with the craniums ignoring power deficits and skips means you could save a lot more time than you otherwise would. After the timer changes, I think they're probably a little too forgiving for these two specifically, but ultimately I'm not fussed. I think if we had a different set of ultimate conquests and they had the original tuning of timers, I'm not sure if a number of the portal activities would even be possible to beat solo within that sort of time at -50. So it's probably a good thing they're balancing these out to keep them hopefully possible going forward. Either way, I'm happy that all 12 ended up being possible solo again, marking 18(?) seasons in a row. Solo Gilded Conqueror Compilations / All Solo Grandmaster Nightfalls & Conquests:    • Destiny 2 - Solo Gilded Conqueror Compilat...   Keybindings, settings and setup can be seen here:    • UPDATED: Keybinds / Settings / Setup (June...  

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