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Prestige is supposed to reward commitment. In Hunt, it does — until it quietly stops. This video looks at why the Prestige system feels fair early on, but slowly turns into a punishment for the players who invest the most time. Not because the rewards are “too small”, but because the system breaks its own rules. This isn’t about wanting more handouts. It’s about consistency, player psychology, and why long-term progression systems fail when they stop acknowledging effort. If you’ve ever wondered why Prestige starts feeling pointless — even though nothing “changed” on paper — this video explains why. By the way: If you enjoy short, high-density analysis like this, focused on why Hunt’s systems work and where they quietly fail, that’s exactly what this channel does. Chapters 00:00 Prestige’s broken promise 01:30 When the system still works 02:50 Where it collapses 05:15 Who this actually affects 08:05 Why “just don’t prestige” misses the point 10:25 Why this matters long-term 13:00 A better way to fix Prestige 17:30 Final thoughts #huntshowdown #crytek #extractionshooter #gamedesign #prestige