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In today's video, I am very excited to show you all the NEW AR Foundation features that Unity has added for Meta Quest devices. ❤️ Support on Patreon: / dilmerv 🔔 Subscribe for more XR Tutorials : / @dilmerv These features are provided through an experimental package called the "Meta OpenXR package" which currently implements the following AR Foundation features: 👉 Device Tracking (HDM + Controllers) 👉 Camera component (for Passthrough features) 👉 Plane Detection + Plane Classification 👉 Raycasts 👉 Anchors are also supported 📁 Source files updated for Meta OpenXR Support available as GitHub gists below: AnchorCreatorV2.cs 👉 https://gist.github.com/dilmerv/03b49... TogglePassthrough.cs 👉 https://gist.github.com/dilmerv/2464d... ❗The Meta OpenXR package will only be supported with Unity 2022 or greater, this was something Unity shared with me recently. 📢 As of today, July 14th, 2023, Unity has updated the AR Foundation Samples repository, which includes additional updates to work with the Meta OpenXR Package: https://github.com/Unity-Technologies... 📌 Unity Meta OpenXR Package docs: https://docs.unity3d.com/Packages/com... 📌 Support me by Subscribing to avoid missing future videos! / @dilmerv 📣 Consider becoming a Patreon today: / dilmerv and GET MY “Full Source Code” Tier 💡 What do you get from Patreon ? 👉 Access to this video GitHub repo + all code I work on for each video 👉 Access to special Patreon discord group where I can answer questions 📌 Get XR & game development tips from me in Twitter / dilmerv 🥽 Learn & Get my XR Training from: https://www.learnxr.io 👉 My Blog / 🔥 Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #unity #xr #metaverse #metaquest2