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This video demonstrates a targeting system logic test alongside animation playback using an early human model that I refined some time ago. The focus here is twofold: Validating combat targeting functionality Evaluating the general atmosphere and visual tone of the scene While the model is from a previous iteration, it has undergone improvements in topology and structure, making it a reliable stand-in for current testing. This scene is part of a larger effort to refine core gameplay mechanics and ensure that animation syncing and system logic work fluidly in real-time environments. Thank you for watching this development preview. Stay tuned as I continue refining systems and bringing the dungeon pack to life and more! General: #GameDesign #GameDevelopment #GameDev #IndieDev #GameArt #GameAssets #LevelDesign #VirtualReality #VR Blender-Focused: #Blender3D #Blender #BlenderArt #BlenderModels #BlenderCommunity #BlenderDevelopment #BlenderAnimation 3D Art & Modeling: #3DModeling #3DAnimation #3DArt #3DDesign #3DAssets #3DModels #3DGraphics #3DRendering Game Development: #GameDevLife #IndieGameDev #GameDevelopmentLife #GameProgramming #GameEngine #UnrealEngine #Unity3D #ModularDesign #ModularAssets Technical Topics: #LightingDesign #GameOptimization #MobileGaming #RealTimeRendering #InteractiveDesign Community & Learning: #GameDevCommunity #BlenderArtists #GameDevTips #GameDevTutorials #BlenderTips Trending Topics: #IndieGames #GameDesignTips #3DArtCommunity #BlenderAnimation #3DModelingTips