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BEASTORIZER Bloody Roar is so sick! Hear the tragic tale of its cruel demise at the hands of Konami and consumers alike! This is a fairly surface-level analysis of competitive viability and mechanics throughout the series' lifespan. I fully cop to the fact that I don't know everything - there isn't a ton of info already because the series never reached the heights of Street Fighter, but it had so much potential. So join me in remembering Bloody Roar - and if you'd like to help support the show, here's the link to my Patreon page: https://www.patreon.com/kbash?fan_lan... **I've been hearing some frustrated people mention they don't like me implying that the competitive potential of the series is nonexistent. Apologies - just assumed it was self-evident. The "most" competitively viable things aren't always the things that become competitive - the point was more that Bloody Roar has fans, and even people who are interested in the scene, but the scene is small. It's not going to be a money game, you know? I'll try to be less loose with that kind of thing in the future. If you're into it, more power to you. As it stands, it's my understanding that Japanese copies of the Xtreme games are the most viable, which would mean lower potential access and therefore lower mass-success. Sources: This thread comprises a lot of the early competitive talk on the games https://forums.shoryuken.com/t/bloody... I pulled clips from a couple of tournament matches uploaded to the site • Bloody Roar 2: Oga Tatsumi vs Enter T... • Bloody Roar 2 (Japan) - online world ... Lastly, though not featured in the video footage, Jerimiah Isaiah is the current champion of Bloody Roar content on the website / jerimiahisaiah Hey I just did Dead Space! • The Rise and Fall of Dead Space