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This Blender render engine comparison shows Radeon ProRender, LuxCore and Cycles to show how multiple refractions shapes intersecting are rendered along with a water simulation effect. The most difficult part about matching these were the volume amounts shaded within the glass- each seems to have it's own way of presenting the volume effect and color. It is worth noting that ProRender is using the Legacy renderer, not the new 2.0, as it does not yet support volumes. They are all post-processed with similar composite nodes, tweaked slightly in efforts to try and get them to match as close as possible. It's pretty much impossible to match 1:1. A sharpening pass was done in the end via a high-pass - sharpening overlay method done in Photoshop or Gimp. discord / discord patreon https://www.patreon.com/user?u=465443... twitter / tutorialsdj instagram / djtutorials.cgi Download the plug-ins here: https://luxcorerender.org/ https://www.amd.com/en/technologies/r... environment lighting: hdrihaven.com Music: bensound.com #3dblender #blenderart #blendereevee #blendercommunity #blender28 #blenderanimation #blendercentral #cgi #blender3d #b3d