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Daniel Mullins gives us a look behind the curtain as we go through his history making games, his love of secrets and ARGs, and some behind the scenes insights on the making of Inscryption. Originally hosted live from Vancouver Game Dev Series in April 2023 Our next VGDS event is coming up! We have some amazing speakers, Carina Kom and Chris Bourassa, plus we'll be showcasing some games from Global Game Jam 2024! You can get tickets at the link below! https://bit.ly/vgdsfeb2024 FOLLOW US --------------------------------------------------- ➤ Our Next Event https://bit.ly/vgdsfeb2024 ➤ Newsletter https://eepurl.com/ipure-/ ➤ Twitter / busgamedevs ➤ Instagram / busgamedevs ➤ Discord / discord ➤ Twitch / busgamedevs ➤ Linkedin / busgamedevs ➤ Linktree https://linktr.ee/BUSGDA ➤ More Talks • Vancouver Game Dev Series ABOUT BUSGDA --------------------------------------------------- BUS Game Devs is a not-for-profit organization that brings the local Vancouver game development community together with a variety of events each year. Originally founded by students from UBC, SFU, and BCIT, BUS has run the two largest community game jams in the province since 2019. Our new initiative is Vancouver Game Dev Series (VGDS) which will bring fantastic speakers, industry veterans and hobbyists to learn and share from their experience. CHAPTERS --------------------------------------------------- 0:00 01. Are you from Vancouver? 0:36 02. How did you get started making games? 2:16 03. How did go from working at a studio to making your own games? 3:41 04. How did you feel when Pony Island first became successful? 4:54 05. What were the inspirations behind Inscryption? 6:41 06. Where did the idea for live action segments come from? 8:57 07. How did you meet Kevin Saxby? 10:03 08. What lessons did you learn from making your previous games that helped you while making Inscryption? 10:51 09. How did you build a community before launch? 12:53 10. How did you feel when the game started to blow up? 14:34 11. What are some efficiencies you've learned from making games on your own? 16:14 12. Which secret in Inscryption do you enjoy the most? 17:20 13. How important do you think ARGs have been to the success of your games? 18:52 14. What has been the impact of game jams on your growth as a game maker? 21:29 15. What is one thing that you feel made Inscryption so popular? 22:30 16. What is the secret sauce for people who want to spend their life making their own games? 23:24 17. What are you working on next? 23:46 18. Audience Questions 24:06 19. Advice on time management 26:05 20. Who is your favourite character from your games? 26:31 21. Did you have a plan outline for the story of your games from the beginning? 27:24 22. Have you consulted a psychologist? 28:10 23. Do you start with the theme or design first? 28:52 24. How do you develop the visual styles for your games? 30:05 25. How do you design around twists in the game loop? 31:52 26. How do you balance puzzles so that players don't get stuck? 33:22 27. How did you manage scope creep while developing Inscryption? 34:42 28. Did you track player progression and Who was the first to reach Act 2? 37:56 29. Why did you decide to use stock assets and how did you sort through them? 39:20 30. What draws you to making "meta" games? #inscryption #danielmullinsgames #ponyisland