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You’ve seen the “before and after” studio photos. The early-2000s dev teams looked like regular, unassuming middle-class nerds building games they personally loved, because their tastes were basically the same as the mainstream audience. Then you get the modern “after” photo, a very different, very specific urban aesthetic and strangely often, the game attached to that photo collapses on impact. That pattern isn’t “ugly internet drama.” It’s sociology. In this video, I break down how a studio’s internal culture becomes visible long before the reviews drop and why that cultural shift is usually the most reliable predictor of whether a franchise will hold up or fall apart. Using BioWare as the case study (Mass Effect, classic Dragon Age), we’ll trace the slow-motion replacement of one studio milieu with another, and why homophily accelerates that swap into an insulated monoculture. Then we connect the dots to Dragon Age: The Veilguard. The identity crisis, the tonal disconnect, the polarizing marketing, the critic bubble, the player backlash, and why the outcome was predictable years in advance if you knew what to look for. Timestamps: 00:00 — Intro 01:14 — BioWare’s golden age (why the old games worked) 02:49 — The culture shift explained 05:59 — How studios change 08:25 — The disaster known as Veilguard 10:36 — Why this keeps happening 15:18 — Outro