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This scene is a short 3D realtime environment which I worked on as part of my Environment Artist portfolio. This is an environment I designed which is strongly influenced by my travels to Baishazhen Old Town in Yunnan Province, China. The level is currently playable in real-time @ ~70fps 1440p on my system with an RTX 2080Ti, however I believe there is plenty room for further optimization. The entire level, models and props were designed, modeled and textured by myself apart from the following exceptions: 1. Bicycle from CGTrader 2. Debris, some tiling textures and ground vegetation from Quixel Megascans 3. Trees and hanging vegetation from Unigine's Vegetation Asset Pack. I began this project creating 4 main trim textures which were modeled in low poly, where a high poly version was sculpted in ZBrush and baked into Substance Painter. Using these 4 trims, I made a kit of different elements which formed the base of the scene. I created most of the props using a standard pipeline, modeling a low poly, baked with a high poly in Substance Painter. The background terrain was generated using Quadspinner Gaea, exported as two different static meshes with texture maps, which were kitbashed together. The entire scene was modeled using 3DS Max and built into to the UNIGINE game engine. Soundtrack: Music provided by HearWeGo Artist: Andy Leech x 4lienetic Title: Nightfall Link to this project in my portfolio: www.artstation.com/artwork/g09kDm #unigine #unrealengine #quixel #environment #landscape #china #history #realtime #3d #videogames #videogame #megascans #sky #clouds