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Rules available here: https://www.speedrun.com/originalwar#... Hugh almost died in AM13! I made a mistake - should've used soldiers instead of snipers to deal with Arab tanks. My goal was to reuse Arab vehicles in order to get some bonus crates, but it almost turned out to be fatal. There HAS to be a way to beat AM14 somehow faster. It takes too long to deal with, even though I got lucky roll with remote control vehicles - 2 HGs really helped out with defending from Russian attacks. My idea would be to somehow eliminate Russian cargo bay - Russian AI doesn't create another one once you destroy it, so the whole mission becomes a cakewalk - they don't collect crates anymore, thus no tanks production, thus no attacks. My idea would be to research sophorific ammo, but for some reason you can't, even though it's already allowed in AM13. Why not in AM14? #StucukFix My performance in AM15 also isn't the best possible. I had troubles coordinating building, attacking, and defending so many spots, all at once, at max speed. Well, guess someone could try to do it better ¯\_(ツ)_/¯