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I've been working on this video on and off for about 7 or 8 years. Something about this game is really interesting to me, I've never had such a strong change of opinion on a game like this. I went from really disappointed in the experience to very intrigued by it and finally really invested in completing it. It's a very interesting experience to partake in. 00:00 - Introduction 0:27 - Explaining The Game 8:58 - Critique 14:14 -Conclusion 14:58 -Outroduction I also apologize for the somewhat scattered nature of the voice over as well as some of the bizarre cuts, the only time I had to record it was while I was actively falling asleep. So, I had to work with what I had. Here's a less edited excerpt of the script " So Bomberman hero. I bought this game fully intending to review it, but kept putting it on the back burner. I'm glad of that, though, because my opinions on this game have changed fairly dramatically since I first played it here and there. This game is very much unlike Bomberman 64 (and The Second Attack for that matter, despite releasing between the two games). Those games generally stick to some more Bomberman ideas as Second Attack is a sequel to Bomberman 64. You have a top-down view of the area, and place bombs can be kicked or explode. You use this to defeat enemies and make your way past puzzles and to the end of the game. That actually is a fairly traditional Bomberman style, with just significantly more freedom of movement, not on a pseudo grid like before. While also emphasizing problem solving rather than just pure Bomberman gameplay skill. This is Bomberman Hero, though, which is totally different, and I'm actually being serious. This game is an action platformer. If I had to speculate a little bit this happened because Bomberman 64 came out, and did well, and Hudson figured they should make more, and they had a game struggling in development already, Ultra Bonk, and reworked it into another bomberman game for the faster turnaround. 1997 Bomberman 64, 1998 Bomberman Hero, 1999 Bomberman The Second Attack. I don’t know this for certain, but if I had to guess, one team worked on Bomberman 64 and Second attack and probably took roughly the same amount of time to get those put together. Her owas plopped in the middle by a different team, and they managed to get 3 out for the console. But, as mentioned before, the gameplay is pretty different You have a diorama type view of the world Bomberman resides in and very little camera control, you can shift it side to side or even to look from a higher angle, but you can't even do that when you are moving, so it's nearly useless. Heck, let's talk about moving. Why not? It's weird, really weird. It takes a long time to get used to, and was my biggest initial complaint with the game. It doesn't actually control bad, it just is not like anything I've seen before. The game takes advantage of the control stick and offers perfect 360° movement, and doesn't just click you to the usual 8 directions. You would think all that control would make the movement smooth, and it does… here's the biggest thing about platformers though, the one thing they all have to get right, the jump. You can't really platform without jumping after all. Actually, Bomberman's jump works fine, and his movement works pretty good as well. It's when you combine the two that things get really… weird… Bomberman holds momentum in a most peculiar way. "