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LOOK AT THAT LOLLIPOP! This is a small DOA6 guide to help people out if they're interested in Kula and would like an idea on how to approach learning her. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. Cheers! Join TopTierFighters here: / overview 0:00 Introduction 0:30 Kula's Special Cancels 2:28 Close Range Focus 7:11 Low & High Crushes 9:51 Tracking Moves 12:26 Mid-Long Range Focus 15:31 Wall Game 17:01 Throw Game 18:02 Outroduction *Additional Notes Kula is a "Lightweight" character Kula's holds and throws are pretty unremarkable Kula's "running" animation is considerably different to every other character's due to the skating animation, which leads to Kula switching from open to closed stance and vice versa a lot slower after running Can zone the opponent out a bit with 236P around the tip of its range or slightly beyond it Can follow-up after 236P's freeze with 9P~P and then follow-up with 9K6P214KK The low launch height of 3P+K (also a good tracking launcher), essentially requires 214K2K as a follow-up for combo extension If you connect 4K for a lift stun, follow-up with BTP+K~214KK or BTP+K~214K2K, 6PP214KK if possible *Combos Featured in the Guide #1) Sample combo: CH 4P, 3P, 6PP236P, 9P~K, KKK, 6S #2) Break Blow Cancel Combo: CH 6PP236P, 9P~K, KKK, 6SH (BBC), H+K, KKK, Close Hit! 66P #3) Wall Combos: 8K, W!, 4P, H, 6PP214KK #4) CH 3K, Small W!, 3P+K~214K2K, 6PP214KK *Kula's Special Cancels 236P 214P 214KK 214K2K *Cancellable Moves 6PP PP6P 8P6P 9K6P For Directional Notation: 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. Legend: CH = Counter-Hit BT = Backturned Stance W! = Wall Splat DZ! = Dangerzone Splat For Input commands: P = Punch K = Kick H = Hold/Guard Button T = Throw Button S = Special Button P+K = Strong punch H+K = Strong Kick H+P = Alternate Way to Input "Throw" H+P+K = Alternate Way to Input "S" Check out the TopTierTips Guide Series: • DOA6 - Advanced Guide Tutorial - Session #... Don't forget to SUBSCRIBE & RATE for more DOA6 goodness! ;-) Look out for further DOA6 guides in the future! #KulaGuideDOA6 #DeadorAlive #KingofFighters