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Raidplan: https://raidplan.io/plan/ywV9cu6GRQ68... Guide & Timeline Mu (squirrel): gives Yan a permanent huge damage buff if it comes close (minimum safe range seems to be around 11-13 yalms). Explodes for raidwide damage if the boss casts a raidwide Yan (sheep): does about 60k damage per autoattack. Gives boss a huge damage up at the end of the phase that causes a wipe Feather Ray (manta): tethers to the first player that damages it and periodically casts water puddles, filling up the arena Jabberwock: binds a healer and slowly walks to them, instantly killing if it reaches the healer. Can be stunned Gimme Cat: jumps around and occasionally stops to cast an aoe. After stopping 3 times, casts meteor and wipes the party 00:00 Wave 1 Pull yan west. Once the caster LB hits, you can also pull slight south to avoid melee dps accidentally hitting the wave 2 manta when it spawns Delay the 1 min burst and raid buffs to wave 2 Hit the Gimme Cat if it lands near you PLD can also use holy spirit to help with the Gimme Cat Yan must die at the end of this phase or shortly after. 00:31 Wave 2 TURN OFF TANK STANCE Go with MT to NE manta. Use 1 min burst on manta, make sure aoe abilities hit the mu too Once NE manta is dead, go to NW manta and hit it until wave 3 spawns Both mantas must die at the end of this phase or shortly after, and the mu should be dead or low on health. 00:52 Wave 3 TURN TANK STANCE BACK ON Pick up the yan and stay north while hitting it. You can go slightly south for heals as long as yan doesn't come close to mu Use some mit in this phase because the bound healer is out of range to heal you PLD can use Holy Spirit to help with the Jabberwock Use short mit on yourself when the boss casts Ready Ore Not (recommend to also use tank mit here, damage is high) Everything other than yan should be dead at the end of this phase. 01:31 Wave 4 Pick up the 2nd yan. Immediately bring both yans to the SW manta. Note my pathing, arcing to the west and avoiding the middle of the map like this avoids bringing yans close to the mu (which are being moved by MT) Use your 1 min burst on the SW manta. Try to damage it as much as possible Bring yans back north once you see SE manta is dead or dying Mit the Ready Ore Not raidwide (if you used tank mit in phase 3, it's back up here) Bring yans to the boss once all mus are dead Dodge arrows and prepare for tankbuster Yan must die at this point or they tether to the boss, become untargetable and cause a wipe. Tips: Most people will pot during the 2 min burst at wave 2 start. This requires you to pot at least 10s pre-pull for it to come back up in time. Do not use too much mit on waves 1-3. Save most mits for wave 4 since most of the damage is from wave 4 when you tank 2 yans at once. PLD can alternately send its 1 min burst in wave 4 on the Jabberwock and mus instead of the SW manta if your party is having trouble killing it. Remember to TURN OFF TANK STANCE if you do this. Stun, bind, slows (Arm's Length) and sleep do not work on yans but Reprisal does. Recommended mit plan: Sentinel only for the tankbuster before adds Wave 1: sheltron only (to avoid overcapping gauge) Wave 2: sheltron only Wave 3: Rampart when the Jabberwock starts moving. Sheltron when Ready Ore Not is cast Wave 4: Bulwark + sheltron when moving yan. Invuln when using 1 min burst on SW manta (party is killing Jabberwock 2 at this phase and may not be free to heal you). Sentinel once invuln is over. Sheltron and reprisal as necessary. Rampart should come back up again shortly after sentinel wears off. If you used all mit, ask for a GCD shield (adlo etc) from the healer for the tankbuster. PLD can use wings as mit of last resort (channel it so that it gives guaranteed block). Use ALL mit to stay alive, even if it means dying to the tankbuster. It's better to die to the tankbuster than to die in adds (which always means a wipe).