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ok I lied that this video "wouldn't be about marathon" but it kinda isn't ok Kernel-level anti-cheat is one of the most complained-about topics in gaming right now, but is the outrage actually justified? In this video, I break down what kernel anti-cheat really is, why the security concerns (while real) don't hold up as an argument against it, and why games like Counter-Strike 2 are a perfect example of what happens when developers refuse to go that route. I also get into why Linux users are somehow the loudest voices in this debate despite making up about 3% of the player base, and why the privacy crowd's real enemy isn't Vanguard, it's the cheat developers they never seem to be mad at. marathon, bungie marathon, marathon anti-cheat, kernel anti cheat, kernel level anti cheat, valorant vanguard, vanguard anti cheat, CS2 cheating problem, counter strike cheating, VAC is broken, anti cheat explained, is vanguard spyware, riot games vanguard, linux gaming, linux gaming problems, kernel driver security, gaming privacy, marathon anticheat, should kernel anticheat exist, anti cheat debate, DMA cheating, AI cheats gaming, vibe coded cheats, cheating in online games, kernel mode driver, windows kernel security, crowdstrike gaming, tencent spyware, dual boot gaming, PC gaming security, anti cheat vs cheaters, online gaming cheaters, kernel anticheat linux, penguinz0, tom dark, pyrocynical, pyro live, aztecross