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In this special Bonus Episode of our Backrooms series, we are polishing the gameplay loop based on your requests. User @InnocentEhisuonria asked two great questions: "How do I show object names when looking at them?" and "How do I win the game?" Today, we answer both. We are adding a context-sensitive UI (e.g., "Press E to Open Door"), implementing a Win State where collecting 1 tapes allows you to escape, and sending the player to the win screen. Documentation Link(s) of Referenced Concepts: RayCast3D: https://docs.godotengine.org/en/stabl... Duck Typing (has_method/variables): https://en.wikipedia.org/wiki/Duck_ty... Groups: https://docs.godotengine.org/en/4.5/t... Assets Used in Tutorial: Godot Engine 4.5 THE CHECKPOINTS (Chapters) 0:00 - Intro: Answering Your Comments 0:27 - Part 1: Setting up the Variables (Door & Tape) 2:37 - Part 2: The Player Logic (Reading the Prompt) 7:00 - Part 3: Creating the Win Screen 9:49 - Part 4: The Win Condition (Counting Tapes) 15:27 - Final Test Run: Escaping the Backrooms 16:50 - Outro & What's Next Series Links: ► Video 1: Godot 4.5 Tutorial: Horror FPS Controller & Head Bob (Backrooms Part 1) • Godot 4.5 Tutorial: Horror FPS Controller ... ► Video 2: Godot 4.5 Tutorial: Modular Level Design with GridMaps (Backrooms Part 2) • Godot 4.5 Tutorial: Modular Level Design w... ► Video 3: Godot 4.5 Tutorial: VHS Camcorder Shader & Atmosphere (Backrooms Part 3) • Godot 4.5 Tutorial: VHS Camcorder Shader &... ► Video 4: Godot 4.5 Tutorial: Interaction System & Physics Doors (Backrooms Part 4) • Godot 4.5 Tutorial: Interaction System & P... ► Video 5: Godot 4.5 Tutorial: Nextbot AI & Enemy Pathfinding (Backrooms Part 5) • Godot 4.5 Tutorial: Nextbot AI & Enemy Pat... If you want to support the creation of these tutorials or grab the source code for this project: ☕ Ko-fi: https://ko-fi.com/godotdevcheckpoint 🧡 Patreon: / godotdevcheckpoint 🌐 Website: https://godotdevcheckpoint.com/ 🦋 Bluesky: https://bsky.app/profile/godotdevchec... 🦋 Bluesky: https://bsky.app/profile/spaghettisyn... I'm @spaghettiSyntax and remember: finished, not perfect, fail fast, fail often, always stay curious, and I'll see you at the next Checkpoint. #godot #godot4 #gamedev #indiedev #tutorial #backrooms #ui #WinCondition