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Hello, and welcome to the underworld. Here is the deck list I used in this video: https://imgur.com/iMIKIyZ -------------------- I spent like a week trying to figure out how to summon Break Sword under Bardiche while I had Shade Brigandine on the field and Fragile Armor in my hand, to get 4 level 4 monsters on the field at once, until I decided that route was impossible (to my knowledge, as of writing this), and started investigating alternative methods. Knowing that Raidraptors can search Rank-Up-Magic spells, I looked to those next, and discovered Astral Force. Turns out the easiest way to make a 4 material rank 4 in a 3-axis deck is to rank it up from 2, go figure. Some notes about this replay: I paused it when I summoned Curious to show that he would normally send The Phantom Knights' Rank-Up-Magic Launch to the GY; in this duel, I happened to draw it in my opening hand, so I discarded it with Torn Scales, and didn't need to activate Curious's effect. The I:P'd Avramax doesn't require you to draw an extender (where I dropped Silent Boots at the end). You can instead use Raider's Wing's effect in the GY to detach a material from the Raider's Knight, leaving it on the field while you go Curious (make sure you do not detach from Cursed Javelin, or your Rhongo will only have 3 materials). Alternatively, you can either not draw Hero Kid, or add Fire Flint Lady to the deck to special summon it from your hand if you draw it like I did, which would leaving you with 1 still on the field after Rhongo. And now to the pros and cons of this deck, as usual: Pros: 4 material Rhongo is a stupidly strong floodgate, preventing your opponent from summoning while unaffected by card effects (and since he prevents summoning, your opponent can't even Kaiju him). There are some other 2-card paths to Rhongo, such as Torn Scales + any level 3 extender (in which case you go Cherubini, send Graff, summon Cir, go Bardiche, revive Cherubini, and finally have Bardiche send Ancient cloak to the GY to set Shade Brigandine, and the combo converges to the one in the video). It's really funny to turn a couple of Hero Kids into a Rhongo. Cons: Tour Guide needs to search Graff for this combo, but unlike with Sangan, you can't use Graff with a different extender, because Burning Abyss monsters self-destruct if you control a non-BA (Tour Guide gets around this by negating Graff). The deck and extra deck each need a lot of cards that serve no purpose other than the combo. A lot of them can be used as extenders, but there's not really much that's worth summoning in the extra deck, because so many slots are dedicated to this combo. 4-material Rhongo is strong, but doesn't necessarily win the game. For example, I actually lost to a Branded/Thunder Dragon/Grass player who opened Grass, milled both Branded Retribution and Branded in Red, and then during the end phase (after Rhongo had to detach a material) recovered BiR and went into Mirrorjade. That banished my Bardiche, while setting up Albion to search another Branded in Red, and then he stalled with Guardian Chimera's 3300 ATK until Rhongo lost another material.