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Get "Preproduction Blueprint: How to Plan Game Environments and Level Designs" Book in Paperback or Kindle on Amazon at http://amzn.to/2g7WHIy In this 5th part of "Abandoned House" environment you will see the creation for beyond the house sections, lighting, color correction, fixes and compiling. This process can be applied to any game environment you create with Hammer Source. I will be using CS:GO SDK version of Hammer Source, but any Hammer Source version will work with this tutorial including Team Fortress 2, Half-Life 2 and Left4Dead series. Topics in this tutorial include adding additional props to build up believable non-playable areas, tree cards, additional foliage, updating the sky, updating lighting and fog, tonemap and color correction, bugs and fixes, cubemaps, final compile and screenshots. Full tutorial text notes can be found here: http://www.worldofleveldesign.com/cat... All 5 parts are listed below: "Abandoned House" Workflow (Part 1/5) - BSP Block-In Tutorial: • Hammer Source CS:GO SDK "Abandoned House" ... "Abandoned House" Workflow (Part 2/5) - Texturing Tutorial • Hammer Source CS:GO SDK "Abandoned House" ... "Abandoned House" Workflow (Part 3/5) - Detailing Tutorial • Hammer Source CS:GO SDK "Abandoned House" ... "Abandoned House" Workflow (Part 4/5) - Displacement/Terrain and Foliage Tutorial • Hammer Source CS:GO SDK "Abandoned House" ... "Abandoned House" Workflow (Part 5/5) - Beyond the House, Lighting and Final Compile Tutorial • Hammer Source CS:GO SDK "Abandoned House" ...