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In the mid 90’s, PC soundcards were everywhere. Boasting immersive 3D audio for the first time, companies like Aureal, Creative Labs, Sensaura and QSound were in an arms race of cool audio tech, boasting features like HRTF processing, reverbs and room simulation and custom ‘soundfonts’. Join game audio veteran, Brian Schmidt, who was smack in the middle of this iconic battle as he recounts the time when chip companies were falling over themselves to compete in the game audio space, until, seemingly overnight, soundcards disappeared. Panelists: Brian Schmidt MAGFest is run by MAGFest, Inc., a volunteer-supported 501(c)(3) non-profit organization dedicated to furthering the appreciation of video games, video game culture, and video game music. We achieve this through numerous events, such as Super MAGFest, MAGWest, MAGStock, and Bit Gen Gamer Fest. We also support other not-for-profit organizations, such as Child’s Play. Learn more at https://magfest.org.