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If you enjoy the video, don’t forget to give your LIKE, your SHARE and FAVORITE! That really helps the channel and encourages me to continue with the work! Also, SUBSCRIBE for the feed of new videos like this one, okay? Love you guys. Thank you all very much! You can now follow me on Social Medias too! Twitter: / heitordafraga ; Tumblr: / heitorfraga ; Facebook: / heitordafraga ; Instagram: / heitordafraga ; - - - - - - - - - - - - - - - - - - - - Hey, guys! All cool? So, I've been working on some new content for "Batman: Arkham City", but turns out that I still have some OTHER stuff for "Knight" that I simply didn't ever release to you guys see, and that's one of them: the Mini-Robin, or, as I prefer to call: Damian-not-so-much-annoying! Hahahah! Take a look! The codes are just below, so, check them out if you will! Also, I would like to thank to all of you guys for the incredible help you all have been offering to me, my channel and my work for so long, already! Thank you very, very much! You all mean a lot to me, for real! Thank you! See ya, Heitor Fraga - - - - - - - - - - - - - - - - - - - - To play as MINI-ROBIN, all you have to do is copy the following command lines - without the "" - and replace the ones in your file "console.txt" for these here! Be sure that the YouTube didn't add unexpected "-" among the codes, or it won't work! " set RAddContentPlayerCharacterMesh MainMesh SkeletalMesh'Epilogue_Boy_Mesh.Mesh.Epilogue_Boy_Skin' set RAddContentPlayerCharacterMesh BodyMesh SkeletalMesh'Robin_BM3_Mesh.Mesh.Robin_BM3_Skin_Body' set RAddContentPlayerCharacterMesh CapeMesh SkeletalMesh'Robin_BM3_Mesh.Mesh.Robin_BM3_Cape_Skin' " - - - - - - - - - - - - - - - - - - - - THE MOD ITSELF: http://www.mediafire.com/download/mg0... I’ve reuploaded the original file from Tchi6, here, but the file is from him! This file has some folders inside, indicating “BAO” for Origins, “BAC” for City and “BAK” for Knight. Inside of those, you have other files. Copy “Console.txt”, or “Command.txt”, depending of which game are you modding, and then paste it in the “BINARIES” folder of your main-folder game (not “WIN 32” or “WIN 64”, just BINARIES). This file will set which meshes will be replaced in game. So you can activate that file, you need insert a KEYBIND into your “BMInput.ini” file, usually used to keybinds presets of Free-Roam, for example. Add the following line: .Bindings=(Name="INSERTYOURKEYHERE", Command="exec console.txt") Of course, replace INSERTYOUKEYHERE for the key in fact. If the file copied is “Command.txt” instead of console, replace that term too. Inside the game, you need to SEE those meshes before activate it. You can do that on Character View – the trophies – or anywhere in game. Be sure to have seen it really close, from all angles, okay? You also may want to press your "command.txt" keybind sometimes, so the game can assimilate the meshes you want to load! That’ll help with eventful crashes. Then you press to start the game. IMMEDIATELY you press REPEATEDLY the key used for the command “exec console/command.txt”, pressing it repeatedly until the game loads completely, with your character, that will replace the current using all his animations and skills. So, for example, if you want Man-Bat to use Batman's skills, the character in use must be BATMAN when you perform the mod activation! Always worth of remembering: back-up all your save-games and personal data! - - - - - - - - - - - - - - - - - - - - The greatest of all the thanks to “Tchi6”, the great genius behind the amazing mesh-swapping platform! The guy is awesome, and deserve credits! Thanks, dude! Game Batman: Arkham Knight, desenvolved by Rocksteady Studios and published by Warner Bros. Interactive Entertainment from Sony's PS4, and Microsoft's XBOX One and PC. Release date is June 23, 2015.