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A playthrough of Sega's 1996 mecha shooter for the Sega Saturn, GunGriffon: The Eurasian Conflict. Played through the single-player campaign on the normal difficulty level. Gungriffon is, if it wasn't ready apparent from the video, a 3rd-person mech-based shooter. It's not too far removed from the likes of Mechwarrior 2, Earthsiege, or Krazy Ivan, and it's an amazing example for the genre so early in the 32-bit lifecycle. It handily beats Krazy Ivan on the PS1 by all counts for sure. You travel to various places in Eurasia (as the title indicates), using your killer-robot piloting skills to assist in all sorts of war operations. While they eventually all boil down to "kill everything that shows as a red dot on the radar," each mission has specific objectives to meet, like routing an enemy, escorting an unarmed vehicle, or supporting other troops, and these objectives are important to keep track of. If you fail any of them, you have to do the mission over again - failure is tantamount to death here. Thankfully they're all sensible and reasonable, even if the difficulty level soars in the final few missions. It never becomes impossible, but it certainly demands practice to succeed. Speaking of practice, the controls are impossibly good here for using the standard Saturn digital pad. The control scheme takes some getting used to, but for all the actions available to you, it couldn't possibly be any easier or intuitive once you have a grip on the basics. It's amazing that you can control your top and bottom halves independently with a single D-pad and 8 buttons with so little effort - it makes you wonder why other console mech games didn't follow suit (well, at least until dual-analog controllers became standard). The graphics also look great - the CG cinemas are really high quality for 1996, and the 3D engine is clean and fast and it holds up admirably well during heavy, action-packed scenes. It might not look so attractive in screenshots, but it's a damn fine looking game in motion. If I recall correctly, Game Arts actually used a modified form of this engine as the base for Grandia. I'm not surprised after it proved itself so capable here. If you find yourself hankering for a ridiculously good mech -shooter without pulling out an ancient 90s PC flight stick, take a close look at this one. I'm confident in saying its the best 32-bit game of its type released in North America on Saturn or PlayStation. If only the second one had been translated...! And you gotta love that Silpheed reference when your mech boots up! ____ No cheats were used during the recording of this video. NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Visit for the latest updates! / 540091756006560 / nes_complete