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Hades might be the best roguelike ever made, and somehow it also might be the worst. Let's take a look at what makes both of those claims weirdly true at the same time and see what can be learned from studying this phenomenal game! This is my critique/analysis of Hades. It focuses on analyzing the different design choices of the game to figure out how Hades succeeds (and fails) at being a roguelike, and also what causes Hades to have a perceived variety and replayability issue despite having a crazy amount of depth. It's also the fourth video of this type that I've made, and I tried to do something different from the first few, so any constructive criticism or feedback is greatly appreciated! I plan to make more of these kinds of reviews / video essays, so I appreciate all of your feedback, negative and positive, and I will do my best to improve! If you want to follow me on Twitter: / outofnickels Here are some buzzword sentences to make the video more searchable: This video essay contains footage from the indie game, Hades, by Supergiant Games published on PlayStation, Xbox, Switch, and PC. This was one of the best games of 2020 and really moved the roguelite genre forward in a lot of ways! #Hades #Critique #longformcontent