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About the track: I wanted to create a track that wasn't another 'city' track surrounded by buildings, so I started working on a track that features the track itself, with hardly any pieces of scenary. I played around a bit with coming up with ideas on how to theme this track with not much to look at, and finally I decided to create a track that was 'snake-like' and featured tightly banked turns. In this track, you start off in a post-apopcalyptic world where the evil serpent Medusa reigns queen. You will race on what used to be one of her paths she'd use to slither down, and to make sure nobody would ever follow her, she'd create some hairpin turns that no one would ever be able to come out alive. As you progress through this track, you'll see what destruction she's caused, and also see her new spawn, and finally you'll come face to face with Medusa herself. Don't lose yourself as you travel along her back as she slithers around. She is very tricky and hypnotic, and will cause you to crash if you aren't careful. This track was created just after Cloud City 2.0, but had technical issues when it came time to upload the video. There are still some technical issues with the video, so this one won't have fancy video editing due to the fact that it creates a 5 second lag at the beginning of each clip you make. Because of this, you'll just see one straight clip pulled from the video. You'll see the track raced twice in 2 laps in different camera angles, and that's it. I'm sorry I couldn't show you different features of the track like I did at the beginning of Cloud City 2.0. Hopefully soon when I can reshoot this track and other tracks and able to upload them to a pc, I'll remake this video, but until now, enjoy this long lost track from my upcoming series 3!