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Join ASamBlur as we continue the journey in the realms of gamedev. This time introducing... Steering Behaviors in Godot: Wander, Path Following, Wall Following. What behaviors would you like to see next? There is lots yet to be learned...🧐😳 ____________ Clarification on Wall Following My explanation at 5:58 was not entirely accurate and slightly different from the code. In the code I estimate the nearest point on the wall to ted's (global) position(not the predicted position). Then, I add offsets to this point in the wall's 'forward' direction(based on ted's direction) and away from the wall(in the normal direction). Though maybe using a predicted point is worth testing... Happy little accidents I guess 😅 ____________ Feel free to ask questions or correct me if I'm wrong! (I may still improve the code if I'll discover better methods) I hope it was entertaining regardless :) Join for the ride? ¯\_(ツ)_/¯ Godot Version: 4.2.1 *Also, background "music" made by me using: https://www.beepbox.co/ Thank you for stopping by :)