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Project Files: / 62454981 . This is the 29th episode of Unreal Advanced Locomotion System based shooter series. When the Ai fighting each other as in a war, there are some situations characters run into each other without seeing them through the sight perception system. In the unreal engine AI perception system, there is a touch perception component, but AFAIK doesn't work with blueprints yet. So, here i am going to implement an alternative system that registers an enemy upon collision with another AI character to simulate the same effect. SO, if another character bumps into an AI character, AI will detect if it is an enemy character and react accordingly. Advanced locomotion system: https://www.unrealengine.com/marketpl... CodeLikeMe Third-Person shooter series: • Unreal engine TPS series ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! / codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: / @codelikeme Like my facebook page for more content : / gamedevelopersclub Follow me on twitter : / codelikeme2 Follow me on reddit : / codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev