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It looks like Battlefield Heroes is finally getting a spiritual successor! It captures the BFH vibe very well (graphic style, music, gameplay, ...) but there are a lot of things that still need to be improved, you definitely notice that the game is not ready yet. The biggest issue for me right now is that there are not a lot of players. The empty slots are filled with bots, but there is a massive gameplay quality difference between playing against real players and bots, so please join their discord (linked further below), get a key and give the game a try. ▬▬▬▬▬▬▬▬ Please keep in mind that this is an early development stage gameplay that won't accurately reflect the full game once it comes out or even goes into a public open beta. This was one of my first rounds, my overall playtime now at the time of uploading this is a bit less than two hours. ▬▬▬▬▬▬▬▬ Opinions/Feedback: Overall, I enjoy playing this game and think it is headed in the right direction, but there are still a lot of things (most are not that hard to fix and pretty minor but have a big impact!) that should be adjusted. These are some things I wish to see changed/implemented/improved: Make keybindings customizable (!!!) Movement feels very sluggish, strafing is very weak because of the very slow acceleration, which makes aiming too easy and the game feels clunky because of it Bullet spread/bloom. BFH had this as well but this is something that I would have liked to see replaced with recoil instead to remove the RNG from the gunplay In combination with the previous point: There should be extra damage for headshots. It does not have to be a huge difference but you should be rewarded for hitting the head in my opinion There are currently not enough different abilities and guns, but I am sure this is something that is actively worked on already The current health should be more apparent. It's hard to notice at a glance how healthy you currently are Allow disabling motion blur and mouse smoothing (did both with a config tweak, but this should be default or at least customizable ingame) General performance optimizations. The game does not perform as well as it should (too high GPU usage for this graphics level, only having 180-260 FPS on an RTX 4090 at 4k which is less than games like OW and Apex for example) You sometimes spawn facing the wrong direction Crosshair customization is missing (but hopefully coming?) I noticed a few bugs as well: Wrong native resolution was detected on my system (3840x2160 monitor resolution but 2560x1440 was pre-applied) Resolution was changed ingame but the change did not apply, even after a restart (I fixed it by changing it in the config file instead) I had an issue where my gun didn't fire sometimes despite having enough ammo, but only had this in my first game, not afterwards anymore Fullscreen is not exclusive fullscreen by default (the fullscreen mode can be changed to 0 in config), this results in Shadowplay not working in default configuration My verdict might sound a bit negative overall but I actually like the game and I think it is more helpful to mention the parts that can still be improved over just listing everything that is good already. It was fun for the few rounds I tried it, at least when there were enough real players in the game. The games where it was me and one other guy with/against bots were very boring. I think Heroes of Valor needs more time to ripe, but it has very big potential to become what previous BFH players are looking for. I hope development is going to continue and that at least some of my issues with the game are going to be fixed in future updates. ▬▬▬▬▬▬▬▬ Links: Heroes of Valor Discord: / discord Heroes of Valor on Steam: https://store.steampowered.com/app/25... ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Settings: 1300 DPI @ 7 sensitivity on a Lamzu Atlantis Mini Pro 3840 x 2160 @ 240 Hz (max settings with tweaked Engine.ini to disable motion blur) ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ #HeroesOfValor #BattlefieldHeroes #Delezatro