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main features: 49 fullsize keys 2 built-in speakers (wannabe stereo, a bit thin sounding) polyphony 8 notes (6 with rhythm) 200 preset sounds (including some drum kits and effect patterns) 30 preset rhythms {8 beat 1..3, synth pop, rock, metal 1..2, 50's rock, 50's rock, ballad, e. pop, e. 8 beat, 16 beat 1..2, disco, funk 1..2, rap, jazz pop, echo, shuffle, slow rock, swing, jazz waltz, bounce, bossanova, samba, country, reggae, street kids} sounds, rhythms & values selected through {"+1", "+10", "-1", "-10"} buttons master volume slider digital rhythm volume control tempo control (50..250 BPM, no own buttons) transpose (+/- 12 semitones) & tuning (+/- 50 cents) "intro/ fill-in" button split/ layer sounds ("combinations", made from up to 4 preset sounds with individually adjustable volume using 30 "forms" as templates, 50 memories) flimsy analogue joystick for pitchbend, "vibrato" (= modulation), velocity (toggle switch {half, full}) 3 digit LED display (indicates numbers and cryptic flashing status info) wavetable sound generator: all sounds based on 2(?) layered medium resolution samples with partly very complex algorithmic envelopes. Apparently each sound channel can only have the stereo panning position left, mid or right, since normally the left keyboard half plays strictly through the left speaker and vice versa. Up to 4 preset sounds can be layered. battery backed- up memory (stores selected sound & rhythm, 50 "combination" settings & other status stuff, using a separate lithium battery) jacks for AC- adapter, headphones, line out, "hold" pedal, MIDI in/ out This is an almost plain ordinary fullsize keyboard with MIDI, 200 preset wavetable sounds and 30 rhythms. The sounds are made from medium resolution samples and many have a nicely grainy digital lo-fi appeal. The great thing of this instrument is that (like with the Casio SA-series) its sound bank is in no way GM compatible but instead includes tons of unusual (partly algorithmic) effect sounds. These include beside normal instrument timbres many of the typical modern, sample based hollywood horror and SF movie sound effects with much reverb, breathy atmospheric timbres and distant roaring or rumbling bass noises; many sounds are even named after movies (partly with intentional misspellings against copyright trouble? - e.g. "terminater", "halloween", "predatory", "poltergeist", "karate kid"). Other sounds were likely named after pop/ rock musicians those I mostly don't know (e.g. "flex solo", "felix solo", "chick solo", "jan's solo", "deep purple"). The sound bank also includes many breathy Fairlight CMI style choirs and nice Hammond organ timbres as well as some percussion stuff. Despite the preset sounds are designed velocity sensitive (timbre partly changes drastically with velocity), the keys of the instrument aren't. Only by pressing its tiny joystick down, the keyboard can be toggled on/ off between playing either half or maximum velocity notes. This analogue joystick is also used for pitchbend (left & right) and "vibrato" (by holding it up). But this "vibrato" is rather a more general modulation feature, which has very different effects on different sounds (e.g. transforms pianos into honky- tonk pianos, changes the leslie speed of Hammond timbres or distorts e-guitars). Generally the modulation often adds creaky vibrato or strange fluttering chorus vibrato variants, those at high intensity with many sound lovely remind to classic C64 SID sound estheticism. Annoying is that there appears to be no way to play sounds with permanently active modulation (except through MIDI), because the return spring re- centers the joystick automatically and I also found no button to set its default value. (I have no manual for this thing). Despite up to 4 preset sounds can be layered as "combinations" (stored in 50 non- volatile memories), the analogue joystick apparently also can not be used to crossfade among them in the manner of "vector synthesis" known from other joystick keyboards. Strange is also that (except with combination sounds) instead of stereo the left keyboard half always plays strictly through the left speaker, while the right half plays through the right. (Only with those few presets including a key split this makes sense to permit musicians to send each half through a different external effect device.)