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#survival #unity #openworld In this episode, we'll start working on our first ranged weapon—a bow that fires arrows. In this part and the following ones, we will cover everything from setting up the model and animations to implementing enemy hit detection and integrating it with our inventory system to manage ammo limitations. Weapons Asset: https://assetstore.unity.com/packages... BowController: https://gist.github.com/Mike-Schvedov... Survival Series Playlist: • Unity 3D | Open-World Survival Game Tutori... 💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾 Between my full-time job and my family life, I try to find free time to create content for this channel. You can support me and help this channel keep growing: https://paypal.me/MikeSchvedov220 💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾💾 💻 This Is My Development Setup (Affiliate): 💻 ============= Main Monitor: https://amzn.to/3M64qCJ Secondary Monitor: https://amzn.to/41Iu06A Graphics Card: https://amzn.to/3MpnXzd CPU: https://amzn.to/3I8nvCW RAM: https://amzn.to/42zqM6u Keyboard: https://amzn.to/3W5RFN4 Mouse: https://amzn.to/3nTPcZs Headphones: https://amzn.to/3pz0By5 Microphone: https://amzn.to/3OecJz3 ============= Tags for the Algorithm: enemy npc monster enemy spawner wild animal buy and Sell Unity Stackable Inventory Stack Items Stacking slip inventory slip stacks stackable storage Unity Open World Survival Game Unity 3D Survival Game Tutorial Main Menu In-Game Save Game Saving System Unity First Person Game Player death Player Respawn System