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Austin Suther sat down to talk Mewgenics with creator, Edmund McMillen. They discussed the game, and its mechanics, what has changed over the decade the game has been in development, and how when you get into the game, there's even more to discover than Binding of Isaac. Read the interview here: https://techraptor.net/gaming/intervi... Read the 10/10 review: https://techraptor.net/gaming/reviews... Gaming News: https://techraptor.net/news Gaming Reviews: https://techraptor.net/reviews Don't forget to follow us on Social Media! Twitter: / techraptr Facebook: / techraptor CREDITS Interviewer: Austin Suther Editor: Andrew Stretch CHAPTERS 00:00:29 - Can you describe the Mewgenics gameplay loop? 00:01:47 - What is the consequence of failing a run? 00:03:57 - How different is the scope of Mewgenics now, than when it was first announced in 2026? 00:09:16 - What inspiration did you take from other Tactical RPGs? 00:14:49 - Were there any abilities and mutations that were too broken in Mewgenics development? 00:19:48 - What are the benefits to inbreeding? 00:21:32 - What's the most messed up cat you've come across during development? 00:26:36 - How does it feel to see people already making fan art for your game before it's out? 00:28:19 - What were your favorite aspects of developing Flash Games in the past? 00:31:14 - How have you as a person changed in the decade since Mewgenic's announcement? 00:33:53 - What do you want to make sure the audience knows going into Mewgenics? #mewgenics #edmundmcmillen #videogames