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Скачать с ютуб [TAS] Mach Breakers: Numan Athletics 2 (1 player) в хорошем качестве

[TAS] Mach Breakers: Numan Athletics 2 (1 player) 3 года назад


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[TAS] Mach Breakers: Numan Athletics 2 (1 player)

Tool-assisted superplay [TAS] of Mach Breakers: Numan Athletics 2 (arcade) (1 player) Notes: -What is a TAS?    / prog61   -For some event, I found better score than I did, this is because each characters are a bit different. I will do a 4 players TAS so we can see which characters is better at which event. -For some events, if you play with an auto fire at 60 bps you cannot reach the best score. I will point that out in the description for the events. -All the timing information I specify from here on, may be different with a different character. ==Maximum Speed== -You get the best result at 20 bps (60 bps is slower) ==Monster Drag== -This is clearly not the best character for this event. After the first pull I get only 4.88 but I know that some other characters can do 5.42 each pull. -You can trigger the pull 2 frames before the meter is full and get the same distance -The 1st try I pull at the last frame, when the meter is completely full -The 2nd try I pull on the earliest frame I can. ==Ice Crusher== -60 bps gets you the fastest time. -I did not saw a difference between having a 'NICE' or not. (I will have to investigate that) ==Hyper Glider== -20 bps is needed to fill the meter and keep the speed when flying. -You have to get the 'NICE' 100% to get the best distance, but this is a 1 frame only window and the last frame before faulting. ==Beast Hole== -The game seem to give up when you reached 20000 points. Even if there were 6 seconds left, the game was no longer sending enemies. ==Future Gate== -You can spot cheaters because the timer is already at 0.06 when the first pixel of the target is visible. So, it is impossible to get a 0.00, except for a TAS or by using Save State. -If you are fast enough, it is possible to top the score at 99999. You get the maximum score (7650) by getting 0.21 or lower. You have 7 frames (near 0.14 sec) to do that. -The TAS can shoot very early. The game allow you to shoot a target 12 frames before it appears. -Scoring: (Some numbers are missing because they are not possible because 1 frame = 0.01666 second) 0 to 0.21 = 7650 points (0 or -12 frames) 0.23 to 0.28 = 5000 points 0.30 = 3000 points 0.31 = 2500 points 0.33 = 2250 points 0.35 = 2100 points 0.36 = 2000 points 0.40 = 1800 points 0.41 = 1750 points 0.43 to 0.45 = 1500 points 0.46 to 0.48 = 1250 points 0.50 to 0.53 = 1000 points 0.55 = 765 points 0.58 to 0.63 = 500 points 0.65 to 0.73 = 300 points 0.75 to 0.86 = 250 points 0.88 to 1.16 = 100 points 1.17+ = 0 points ==Bomb's Away== -In order to fill the meter, you must get the 'NICE' which is a 1 frame window. -With a full meter, the angle to get is near 45 but you can be off by a few degrees -20 bps is needed to fill the meter -I think the game maximum distance is 7168.1 because I tried a few different angles and always got this distance. ==Super Stunt== -The window to get the 'NICE' is 2 frames. The last 2 frames before faulting. -When running, you need to tap at 20 bps. (270-280 km/h) -After jumping, from 5 to 60 bps seem to change nothing. ==Deep Diver== -When going down, you have to tap the button when the character has finish his movement, arms in front of him -At first there is 22 frames between strokes, but after about 10 stroke you slow down to 26 frames by strokes -When going up, you go faster at 20 bps -I am not sure why I got a better distance the 2nd try. -I saw 730.1 on another video, but I think this 730m is not possible on the world version, on that video you can see that the game require 630m to qualify but in the world version it's 610m. ==Rapid Jump== -To have the best jump you have a window of 2 frames, you know you got it when you have a multiple shadow -On the 1st try I jump on the first frame possible. I wanted to get over 99 seconds because it return to 0 and we may had seen the same bug than in Track & Field, but the level is too short :( -On the 2nd try I jump on the first frame with max power, when the character glow pink. ==Block Buster== -20 bps is needed to fill the power meter the fastest -The meter do not have to be filled to the max. -It's fun to see the last few blocks entering the screen too late, but it did not slow the TAS down. ==Ground Spike== -60 bps is the best when going down -The 'NICE' 120% has a window of 1 frame. 1 frame late you get 93%, 1 frame too soon you get 95% -The window to not fail is of 53 frames ==Short Race== -You get 5:20 if you tap at 60 bps or 20 bps -Sorry, I had to mute the sound during the credits due to copyright issues. For more information visit http://tasvideos.org. 0:00 Intro 0:49 Maximum Speed 1:51 Monster Drag 3:33 Ice Crusher 4:52 Hyper Glider 6:22 Beast Hole 7:50 Future Gate 9:17 Bomb's Away 10:51 Super Stunt 12:26 Deep Diver 14:27 Rapid Jump 17:07 Block Buster 18:05 Ground Spike 19:12 Short Race 20:00 End 20:39 Credits 22:52 Scores

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