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more of weapons testing.. hell cerberus is a good punching bag. things i've noticed so far is that even though this game has quick weapon switching, it can never be played like devil may cry series. here are a few problems i've noticed. there's a bug that ur weapon swtiches back to nemisis whip if u change ur weapon while using nemisis whip and hold square. for example, i land 3 square attacks with nemisis whip and switch it to cestus or boe, and then when i press or hold square, it becomes nemisis whip again even though i saw weapon switching animation(with directional or L1 +X). that really sux and kills potential weapon switching combos. err.. whatelse.. targeting sux? grab targeting sux but weapon targetiing sux too. u will get urself killed if u don't consider there's a good chance target system would mess up ur intended target so u can't afford to go crazy and try to pull off something by narrow margin. also there are times game will mess up ur rolling or air dash direction if u move too fast. when i say too fast, that means, u are moving faster than the game can process ur inputs. let's say u are moving busy and u want to dash to enemy right in front of u. u hold up on right thumbstick but kratos rolls to left. wtf.. this happened so many times to me and it's not even funny. it makes me think just how messed up and unpolished gow 3 controls are compared to old ones. it makes things extra harder than what it should be. u have to wait till game catches breath and register ur inputs. same goes for L1 + O moves or L2 + something for item moves. u actually have to wait like .5 second till the game registers that shoulder buttons to excute these moves. arrghhh.. what a pain.. it would have been much better if they took few more months of their time and fix these horrible issues b4 releasing something as big as gow 3. as much as i like gow series, they really ****ed it up this time around. still, this won't bother u much if u are new to gow series and just started playing god or titan mode.