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Today we’re taking a closer look at the previews for the Ogre army in Kings of War in 4th edition based on the podcast from Tales from the Warriors Hall. Most of their core units stay intact, but a few commonly relied-upon abilities have been stripped away, leaving questions on how armies would look like in 4th. We’ll break down what’s changed, what’s stayed, and how these adjustments affect battlefield performance. Let’s get into it. Turning on Transcript is highly recommended. Podcast link: https://www.podbean.com/ew/pb-tst62-1... KoW Fanatic Group: / 1bntzfajdi Contents 00:00 4th Edition is coming! 00:33 Short intro 00:56 Command Orders 01:23 Cores - Warriors & Boomers 01:54 Core - Hunters & Red Goblin Rabble 02:17 Core - Red Goblin Scout 02:41 Specialist - Berserker Braves & Shooters 02:56 Specialist - Boomer Chariots & Warrior Chariots 03:25 Support - Red Goblin Blaster & Siege Breakers 03:57 Support - Mammoth & Red Goblin Slasher 04:17 Support - Giant 04:35 Champions - Sergeant & Berserker Bully 04:54 Champions - Warlork & Boomer Sergeant 05:30 Champions - Army Standard Bearer & Red Goblin Biggit 05:53 Champions - Arokamorra 05:53 Warlords - Seductress & Warlord 06:07 Warlords - Warlord & Matriarch 06:35 Warlords - Nomagarok & Grokakamok 07:16 Missing Units 07:25 End note Disclaimer 1: The voice isnt mine. I delibrated over the use of text to speech program vs my own device and voice and I figured tts would be better for clarity and articulation over hearing muffled and inconsistent narration. All of the narration is typed by me, no use of AI I assure you. In short, robotic voice wins over poor audio voice capture