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The only way to discover the limits of the possible is to go beyond them into the impossible. Level Name: ERIC VAN IMPOSSIBLE Level ID: 121443336 Creator: PyroGix I’ve been creating levels in this game for about a decade now, and this is by far my most ambitious project to date. I’ve worked on this project for two hundred hours across the span of four months and I couldn’t be happier with it. Parts of it were stressful, confusing, annoying, and I even suffered a few data loss issues, but most importantly I had a TON of fun creating this. I haven’t felt this type of motivation for creating levels in a very long time. I’m a long time viewer of EVW, I’ve been watching him since I started playing. And an idea I had in the back of my mind for about a year now is “what if I made a feature-worthy EricVanWilderman challenge?” A few months ago I was watching a more recent EVW Challenge video when he played a submission with the song ‘EXECUTIONER” by DJ FKU, and I felt it was a perfect match for the few ideas I had floating around my head. It’s obvious that within the first year of 2.2’s release, we’ve seen some INCREDIBLE levels. The Discord and Space Gauntlet Contests really made this apparent. I was dumbfounded by many of these levels, which led me to negatively compare my work to fellow creators for a long while. I never knew if I had it in me to create something similar to Bli, AudieoVisual, Grax, and the hundreds of equally talented creators. But I knew I wanted to. 2.2 brought so many improvements and features to the editor, and nowadays really anything is possible in it. The limits are only as far as my mind can take me. If other creators can do it, why can’t I? So I did. With each section I drafted all sorts of different ideas, trying intentionally to be ambitious and come up with ideas that I wasn’t familiar with or haven’t tried before. Seeing my ideas come to life through this level excited me beyond words, and it was equally as exciting seeing how many EVW references I could cram into this level. In the end, I couldn’t be happier with how this project turned out. I’m not sure how much time I’ll have to dedicate to this game in the future, as life is getting busier the older I get. I still have more in my creative tank though, and I have more levels planned. However, if this level ends up being my magnum opus at the end of my GD career, I am more than satisfied. I’m hoping Rob’s generous enough to give this a legendary rating, but no matter what color the flame is around the difficulty I’m proud of what I’ve created. Thank you to all my playtesters who did a great job with their feedback, this level would’ve been much worse without you! PyroGix