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Welp, that’s about enough theme park entertainment for one day, now we head on to the Factory Stage, the main base of Brain Bomber. There are enemies occasionally hiding inside soft blocks, switches that’ll activate floating platforms needed to get to other parts of the stage, and capsules that are placed in rows or specific patterns near each other that you’ll need to strategically bomb to activate them all at once. There are also these blue spherical obstacles, they don’t count as enemies but they will push you off the map if you are within its path, so do watch out for that. Waiting at the end is Brain Bomber and he is by far the most underwhelming of the Five. With only having one bomb and a very minimalistic blast radius, despite having remote bombs as well, he should be the easiest to beat. His mech phase is the Bomber Robo, a giant mecha Bomberman that slowly runs around the arena chasing you constantly, if you get close to it it’ll place a large bomb on the field. The bomb has a large explosion that extends beyond the surrounding hard blocks. This is yet another attack that I wasn’t able to show even though I would approach it at some points to see if he would do it.