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How do you become a Game Producer with no experience? Bret Wright spent 25 years in construction - framing timber lodges, building sets for Hollywood films, working on projects for major movie studios. At 40, his body was screaming from the physical labor. His nephew suggested game development, and he found a game development program nearby. Today he runs his own studio and has shipped titles on Xbox. IN THIS EPISODE • Why his body forced him to leave construction at 40 • Building sets for Twister, Mystic Pizza, and training crews for Lord of the Rings • How community management led to his first game industry role • What construction project management taught him about game production • Why your portfolio matters more than your degree • Advice for breaking in when you feel "too old" Subscribe for weekly game dev career insights from a 25-year industry veteran. I'm Jameson Durall. I've shipped titles at Oddworld, Volition, and Insomniac (Marvel's Spider-Man 2). I help studios, indies, and students build better games and better pipelines. / @jamesondurallxp • https://jamesondurallxp.com • https://substack.com/@jamesondurallxp #GAMEDEV #GAMEPRODUCER #CAREERCHANGE #GAMEDESIGN #GAMEDEVELOPMENT Chapters 00:00 Getting Started: Early Life and Career Beginnings 01:07 Transition to the Film Industry 01:53 From Construction to Video Games 03:20 Full Sail University Experience 06:52 Entering the Game Industry 10:22 Balancing Multiple Roles 14:51 Project Management Insights 19:45 Navigating the Pandemic 37:36 Navigating Remote Work Challenges 40:00 Adapting to New Work Styles 41:29 The Importance of Team Communication 44:01 Remote Work Productivity Insights 45:10 The Rise of Remote Work in the Industry 48:39 Exploring Unreal Engine's Impact 55:13 Personal Reflections on Game Development 01:11:56 The Importance of Passion Projects 01:12:57 Differentiating Yourself in the Industry 01:14:44 Showcasing Skills as a Project Manager 01:28:52 Navigating Career Challenges and Ageism 01:33:34 Reflecting on Career Paths and Personal Growth 01:38:43 The Realities of Running a Studio 01:42:21 Final Thoughts and Advice