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This video is NOT sponsored by Genshin Impact, or Honkai: Star Rail, or Zenless Zone Zero, or… huh, I feel like there’s a lot of ‘em nowadays… Support me on Patreon: / yakkocmn Twitter: / yakkocmn Instagram: / yakkocmn Twitch: / yakkocmn A HUGE thanks to Charles Ritz for the custom Friday Night arrangement! https://www.charlesritz.com/ Kafka thumbnail render by https://x.com/N_ess105 Thanks to Orlando Woods and Leon Xiao for chatting with me about their research on gacha games, to Connor and my mom for helping me film the ending segment, and to Grizzly, Lumi, Charlie, Aritz, Milo, Pine, Nickyboi, Skooch, Razbuten, Nick and Martin for voicing quotes throughout the video! Music: Enneahedron - Lorelei and the Laser Eyes Liberator’s Hideout - Shin Megami Tensei Dx2 WAS IT A CAT I SAW - Blue Archive Sky Dance - Pyre Mirage Saloon K Mix - Sonic Mania Windmill Isle (Night) - Sonic Unleashed Mirror Temple B-Side - Celeste Free Money! - Pikuniku the grind - Going Under Checker Dance - Deltarune Victory - Final Fantasy VII the grounds - Going Under Havoc Prognosis - Sonic Mania Dark Rebirth - JoJo’s Bizarre Adventure The Price is Right Theme Fight Against a Stronger Monster - Super Mario RPG King, Queen, And Slaves - Persona 5 Gallery - Danganronpa V3 Aeolic Guardian - Musashi Samurai Legend NOW’S YOUR CHANCE TO BE A - Deltarune Challenge to the Reader - Honkai Star Rail Main Theme - Elden Ring When Mother Was There - Persona 5 Map - Shin Megami Tensei Dx2 Ideal and the Real - Persona 5 Royal Dummy! - Undertale So Happy World - Persona 5 Royal Royal Days - Persona 5 Royal Friday Night - Yakuza 0 (arrangement) Sources: Schüll, N. D. (2012). Addiction by Design: Machine Gambling in Las Vegas. Princeton University Press. Woods, O. (2024). The affective embeddings of gacha games: Aesthetic assemblages and the mediated expression of the self. New Media & Society 26.2, 823-838. Woods, O. (2022). The Economy of Time, the Rationalisation of Resources: Discipline, Desire and Deferred Value in the Playing of Gacha Games. Games and Culture: A Journal of Interactive Media, 17(7-8), 1075-1092. Gong, A., Huang, Y., Liu, K., & Sugiura, K. (2024). Getting hooked on mobile games: Strengthening purchase intentions towards mobile games using investment model and parasocial interactions. Mobile Media & Communication, OnlineFirst Blom, J. (2023). The Genshin Impact Media Mix: Free-to-Play Monetization from East Asia. Mechademia 16(1), 144-166. Other Articles & Sources Mentioned https://pastebin.com/7beexBMZ 00:00 - Intro 05:15 - Anime Gambling 13:43 - The Grind 23:21 - Welcome to the Party 28:31 - Genshin's Impact 38:03 - It's All Gacha?