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15,000 Minecraft Players Vs One K8s Cluster. Who Wins? - Justin Head, Super League Gaming & Cornelia Davis, Spectro Cloud Thousands of gamers trust Super League Gaming’s bare metal Kubernetes infrastructure, whether they’re competing in a high-stakes esports league or hopping on an after-school Minecraft session on Minehut. In this talk, we’ll share the killer combo that SLG used to pull off the win, exploring: - Why SLG is all-in on bare metal — even after 3+ years running in production - How SLG handles ultra variable workloads, with a burstable hybrid infrastructure that scales from 5k to 12k concurrent Minecraft players at peak times - The keys to service availability, including DDoS protection, load balancing and observability, across more than 100 bare metal servers - The criticality of declarative management across the full infrastructure stack with Cluster API - Lessons learned from a major migration between bare metal providers, and how to decide whether to build or buy If you’re considering Kubernetes on bare metal, whether for cost or performance, this session will give you the cheat codes.